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Hi, I'm Max!

Hi, I'm Max!

3D Designer

VFX Artist

Social Media

Programmer

Collaborative Team Player

3D Designer

VFX Artist

Social Media

Programmer

Collaborative Team Player

✦ SCROLL DOWN ✦ AND KNOW ME BETTER
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✦ SCROLL DOWN ✦ AND KNOW ME BETTER
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✦ SCROLL DOWN ✦ AND KNOW ME BETTER
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Orange Pyramid
Orange Pyramid
Orange Pyramid
Purple Sphere
Purple Sphere
Purple Sphere
Blue Cylinder
Blue Cylinder
Blue Cylinder
Turquoise Star
Turquoise Star
Turquoise Star
Lime Green Object
Lime Green Object
Lime Green Object
Yellow Cube
Yellow Cube
Yellow Cube
Purple Cube
Purple Cube
Purple Cube
Blue Pyramid
Blue Pyramid
Blue Pyramid

About Me

Hey! I'm Max, and I navigate the exciting world of Game Design and VFX. Combining a deep understanding of user experience with a knack for transforming ideas into visually stunning games and FX, I approach each project with a burning passion to craft something truly remarkable.

Hey! I'm Max, and I navigate the exciting world of Game Design and VFX. Combining a deep understanding of user experience with a knack for transforming ideas into visually stunning games and FX, I approach each project with a burning passion to craft something truly remarkable.

Hey! I'm Max, and I navigate the exciting world of Game Design and VFX. Combining a deep understanding of user experience with a knack for transforming ideas into visually stunning games and FX, I approach each project with a burning passion to craft something truly remarkable.

My game design journey began with at school, where I took graphic communications and specialised in 3D design. I then picked up creating games in a UGC environment for Fortnite and Roblox. Beginning with commissioned asset creation, and eventually moving to co-own a team, where we made full games. In the process of making these games, we realised that VFX would really enhance the games visually, which is where I picked up real time FX.

With a growing interest into VFX, and real time FX understood, I downloaded Houdini and began playing around with post FX simulations.

My game design journey began with at school, where I took graphic communications and specialised in 3D design. I then picked up creating games in a UGC environment for Fortnite and Roblox. Beginning with commissioned asset creation, and eventually moving to co-own a team, where we made full games. In the process of making these games, we realised that VFX would really enhance the games visually, which is where I picked up real time FX.

With a growing interest into VFX, and real time FX understood, I downloaded Houdini and began playing around with post FX simulations.

My game design journey began with at school, where I took graphic communications and specialised in 3D design. I then picked up creating games in a UGC environment for Fortnite and Roblox. Beginning with commissioned asset creation, and eventually moving to co-own a team, where we made full games. In the process of making these games, we realised that VFX would really enhance the games visually, which is where I picked up real time FX.

With a growing interest into VFX, and real time FX understood, I downloaded Houdini and began playing around with post FX simulations.

My tech stack is as diverse as the world of game design and VFX itself. I'm skilled in Blender, Unreal Engine 5, and Houdini, and I can code in Python, C++, Unreal Engine 5 Blueprints, and Houdini vex. I also know my way around Adobe Creative Suite, especially Photoshop and Illustrator. I'm always on the lookout for new technologies and design trends to keep my work fresh and exciting while still maintaining a timeless quality.

My tech stack is as diverse as the world of game design and VFX itself. I'm skilled in Blender, Unreal Engine 5, and Houdini, and I can code in Python, C++, Unreal Engine 5 Blueprints, and Houdini vex. I also know my way around Adobe Creative Suite, especially Photoshop and Illustrator. I'm always on the lookout for new technologies and design trends to keep my work fresh and exciting while still maintaining a timeless quality.

My tech stack is as diverse as the world of game design and VFX itself. I'm skilled in Blender, Unreal Engine 5, and Houdini, and I can code in Python, C++, Unreal Engine 5 Blueprints, and Houdini vex. I also know my way around Adobe Creative Suite, especially Photoshop and Illustrator. I'm always on the lookout for new technologies and design trends to keep my work fresh and exciting while still maintaining a timeless quality.

My Skills

Turquoise Cube
Turquoise Cube

Unreal Engine 5 is my go-to for material building, VFX, level design, and character rigging, letting me create immersive environments, dynamic effects, and detailed animations with ease.

Unreal Engine

Unreal Engine 5 is my go-to for material building, VFX, level design, and character rigging, letting me create immersive environments, dynamic effects, and detailed animations with ease.

Unreal Engine

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Unreal Engine 5 is my go-to for material building, VFX, level design, and character rigging, letting me create immersive environments, dynamic effects, and detailed animations with ease.

Unreal Engine

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Houdini is my go-to for simulations, especially RBD destruction. I’ve built custom HDAs to streamline my workflow for Unreal Engine 5 and other projects.

Houdini

Houdini is my go-to for simulations, especially RBD destruction. I’ve built custom HDAs to streamline my workflow for Unreal Engine 5 and other projects.

Houdini

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Houdini is my go-to for simulations, especially RBD destruction. I’ve built custom HDAs to streamline my workflow for Unreal Engine 5 and other projects.

Houdini

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Maya is a software that I have only picked up since beginning University. Despite this, I have quickly learnt the software and feel comfortable within it. I have used Maya for various different reasons, and have a broad understanding of the application.

Maya

Maya is a software that I have only picked up since beginning University. Despite this, I have quickly learnt the software and feel comfortable within it. I have used Maya for various different reasons, and have a broad understanding of the application.

Maya

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Maya is a software that I have only picked up since beginning University. Despite this, I have quickly learnt the software and feel comfortable within it. I have used Maya for various different reasons, and have a broad understanding of the application.

Maya

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I use Photoshop for creating game UI designs, game art, thumbnails, and VFX art. It’s also my go-to tool for general photo composition, allowing me to bring visual concepts to life across various projects.

Photoshop

I use Photoshop for creating game UI designs, game art, thumbnails, and VFX art. It’s also my go-to tool for general photo composition, allowing me to bring visual concepts to life across various projects.

Photoshop

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I use Photoshop for creating game UI designs, game art, thumbnails, and VFX art. It’s also my go-to tool for general photo composition, allowing me to bring visual concepts to life across various projects.

Photoshop

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I use Illustrator for creating more of the detailed work needed for the games I work on, and just more illustrative pieces of art.

Illustrator

I use Illustrator for creating more of the detailed work needed for the games I work on, and just more illustrative pieces of art.

Illustrator

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I use Illustrator for creating more of the detailed work needed for the games I work on, and just more illustrative pieces of art.

Illustrator

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After Effects is the software that I use to create motion graphics, typically for intro sequences or tutorials for games. I also have created 2d VFX sequences in the past.

After Effects

After Effects is the software that I use to create motion graphics, typically for intro sequences or tutorials for games. I also have created 2d VFX sequences in the past.

After Effects

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After Effects is the software that I use to create motion graphics, typically for intro sequences or tutorials for games. I also have created 2d VFX sequences in the past.

After Effects

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I learned Python during school, however I later increased my knowledge and starting writing scripts using libraries to automate content creation. I used it for auto subtitling on videos, as well as editing and trimming content for TikTok. I also used python for general coding practice.

Python

I learned Python during school, however I later increased my knowledge and starting writing scripts using libraries to automate content creation. I used it for auto subtitling on videos, as well as editing and trimming content for TikTok. I also used python for general coding practice.

Python

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I learned Python during school, however I later increased my knowledge and starting writing scripts using libraries to automate content creation. I used it for auto subtitling on videos, as well as editing and trimming content for TikTok. I also used python for general coding practice.

Python

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Blender transforms my 3D design workflow, offering more than just a modelling tool—it's a creative playground for stunning models and animations. Its open-source nature lets me write custom scripts and use plugins to streamline my process for creating assets.

Blender

Blender transforms my 3D design workflow, offering more than just a modelling tool—it's a creative playground for stunning models and animations. Its open-source nature lets me write custom scripts and use plugins to streamline my process for creating assets.

Blender

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Blender transforms my 3D design workflow, offering more than just a modelling tool—it's a creative playground for stunning models and animations. Its open-source nature lets me write custom scripts and use plugins to streamline my process for creating assets.

Blender

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UEFN is the software that I predominantly used whilst creating games. UEFN is an Unreal Engine 5 spin off, tailored specifically for making and posting games directly to Fortnite's UGC environment. In this software, I would import my custom made assets, and piece them together to create level design for my games, and bring them to life

UEFN

UEFN is the software that I predominantly used whilst creating games. UEFN is an Unreal Engine 5 spin off, tailored specifically for making and posting games directly to Fortnite's UGC environment. In this software, I would import my custom made assets, and piece them together to create level design for my games, and bring them to life

UEFN

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UEFN is the software that I predominantly used whilst creating games. UEFN is an Unreal Engine 5 spin off, tailored specifically for making and posting games directly to Fortnite's UGC environment. In this software, I would import my custom made assets, and piece them together to create level design for my games, and bring them to life

UEFN

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Roblox Studio is the application used for creating games within the Roblox environment. I first learnt the mechanical side of creating tycoon and simulator games here, and the practices needed to replicate it in different software. I also taught myself the coding language Lua.

Roblox Studio

Roblox Studio is the application used for creating games within the Roblox environment. I first learnt the mechanical side of creating tycoon and simulator games here, and the practices needed to replicate it in different software. I also taught myself the coding language Lua.

Roblox Studio

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Roblox Studio is the application used for creating games within the Roblox environment. I first learnt the mechanical side of creating tycoon and simulator games here, and the practices needed to replicate it in different software. I also taught myself the coding language Lua.

Roblox Studio

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I used nuke when studying VFX. It is a composition software, used to embed CG inside of real footage. I was constantly practicing my skills in Nuke, and enjoyed learning composition, something I had no previous experience in

Nuke

I used nuke when studying VFX. It is a composition software, used to embed CG inside of real footage. I was constantly practicing my skills in Nuke, and enjoyed learning composition, something I had no previous experience in

Nuke

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I used nuke when studying VFX. It is a composition software, used to embed CG inside of real footage. I was constantly practicing my skills in Nuke, and enjoyed learning composition, something I had no previous experience in

Nuke

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C++ was the language I used when creating games Inside of Unity and Unreal Engine 5. I was lucky that I began learning the language whilst completing my A level studies for computer science, as when I began using Unreal Engine, it was a massive aid in getting me started and feeling confident.

C++

C++ was the language I used when creating games Inside of Unity and Unreal Engine 5. I was lucky that I began learning the language whilst completing my A level studies for computer science, as when I began using Unreal Engine, it was a massive aid in getting me started and feeling confident.

C++

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C++ was the language I used when creating games Inside of Unity and Unreal Engine 5. I was lucky that I began learning the language whilst completing my A level studies for computer science, as when I began using Unreal Engine, it was a massive aid in getting me started and feeling confident.

C++

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