Vision for the project:
A Lego and Fortnite collaboration had just released, so the clients asked me to be the first person to create a trending game, Only Up. A parkour course with no checkpoints.
Achievements
I managed to create an entire game within 12 hours and be one of the first to create a game within the Lego environment, as well as for the Only Up trend.
Favourite part
My favourite part of this project was actually the programming side of the project. I managed to create a tracker for how how off of the ground the player was, as well as a timer to track how long they had been on their run. Both of these were then displayed via a UI element, and reset if the player returned back to the spawn island and started a new run.
Challenges I faced
The challenge of time and memory limits really gave me some issues during this project. Placing each asset and having to test that it was possible almost doubled the time for this project. We also had the issues of the project memory limit, in the end I ended up data layering the parkour course, and then loading it in with a cinematic sequence device once the game starts. Doing this unloads the data layers and doesn't count to the memory limit, however the assets are still able to be loaded in once the game starts.
Results
The result of this project was a fully working Only Up map, inside of the new Lego environment, and I was able to be one of the first to publish it.